Level Design in Reflections
Reflections: In a Strange Place » Devlog
One of the things I heard from other devs when I showed them this game was that it must've been difficult to set up the levels. So I put together a short video showing how that wasn't really the case and explaining a few aspects of how levels were created in Reflections.
TL;DW: Cull layers and small utilities.
Get Reflections: In a Strange Place
Reflections: In a Strange Place
Navigate your way through a mirror dimension with the help of your reflections!
Status | Released |
Author | IndecisionEngine |
Genre | Platformer |
Tags | Exploration, Female Protagonist, Narrative, Pixel Art, Short, Side Scroller, Singleplayer |
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